five man golf betting games for foursomes

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Five man golf betting games for foursomes 3 betting in tournaments

Five man golf betting games for foursomes

You need four players for this particular game. All players play independently. The goal is to be the player with the most points at the end of the round. Here's how it works: First, the order of play is decided on the first tee. The 'Wolf' is always the last player to tee off. The teeing order -- regardless of who has the honor -- rotates on every hole so that each player becomes the Wolf once every four holes. Once each player in the group hits his or her tee shot, the Wolf decides whether or not to take any of the players on his or her team for the hole.

If not, the Wolf plays the hole as the 'Lone Wolf' -- in which case the objective is to beat the three other players with the lowest net score on the hole. Every hole is played as a net best ball with only the best score of each team being used. There are variations to this game. For instance, you can be "Blind Wolf," like a poker player going all in without even looking at his or her cards before the flop declaring before the hole that you're going to play the hole alone without a partner before the tee shots are even hit.

Oh how I hate to play that. Admittedly, this is one of my favorite games to play on the course. It keeps things interesting. You might get slaughtered for six holes, but then you have 12 holes to make that all up. Here's how it's played: In a foursome, you rotate a playing partner every six holes. At the end of 18 holes, the other three players in your group will have been your partner for six holes.

You can use any scoring format in sixes and each six-hole stretch is a separate bet. Basically, you could lose one of your six-hole matches, but if you win the other two, you come out ahead at the end of 18 holes. Gets everybody in foursome to play as partners and opponents.

Each hole is worth 2 points. One for the low net ball, and one for the other team having the high net score. Switch partners every 6 holes. This is particularly fun right around Ryder Cup time and will give you an incredible appreciation for just a difficult a format this is for even the world's best players.

Alternate shot is just that. Prior to the round you and a partner decide who will tee off on the odd-numbered holes and who will tee off on the even-numbered holes. After that person tees off, you alternate shots until the ball is in the hole. Want to improve your game? Find a PGA Professional here. You can play alternate shot as stroke play or as match play. The upside to alternate shot is you can play quickly, as there are only ever two balls in play amongst your foursome.

It might be a better game for those of you who have a golf club membership. But, hey, maybe that's just me. The first player to have the low score on a hole captures the Rabbit no ties. If on the next hole someone other than the holder of the Rabbit is the low scorer, the Rabbit is set free.

Then the Rabbit can be won by the next player to earn the lowest score again, no ties on a hole. Before another player can be "holder of the Rabbit" it must first be set free. There are also side bets, which pays the holder of the Rabbit after the ninth and 18th hole. For bigger payouts, you can skip the "set the Rabbit free" step and simply make the person with the lowest score no ties on a given hole the immediate holder of the Rabbit. This one can get ugly in a hurry if you aren't careful.

Actually, it can get ugly even if you are careful. Two teams, two players each. You play for a team score on each hole. But here's the twist, rather than adding the two team scores -- for example, Player A makes a 4 and Player B makes a 5 -- the scores are paired lowest score in front. So, instead of the team in the example used making a for a combined nine, they instead make a " The team score is representative of the number of points each team earns per hole.

The points are tracked throughout the round and at the end, the differential is paid off. You can set any value you want on points For the average Joe, that might be a nickel per point. For instance The paired score for Team A on one hole is 45 and the paired score for Team B is a Just so things don't get ridiculously out of hand, there is a safeguard in Vegas. So, if a team has a 7 and a 10 rather than " points" for the hole, it's " Best ball or Fourball.

This is one of the most popular games to play on the golf course. Typically, two-person teams are in place. Each player plays out his or her own golf ball. At the end of the hole, the lowest score recorded by the team is used toward the team tally, while the higher score is thrown out. Miami: Like a traditional scramble, but the golfer whose tee shot is selected is unable contribute again until the team has reached the green.

Chicago: Similar to a traditional Stableford, but adjusted to better include higher handicap players. In Chicago, each golfer begins the round with a score associated to their handicap — low handicappers begin with scores heavily in the negatives, while high handicappers begin with scores around zero.

From here, everyone plays by the same scoring format, and the winner is the player who ends the round with the highest score. Las Vegas: Two vs. After each hole, the team with the higher score subtracts from the team with the lower score. The difference in score equals the debt one team owes the other. There are a series of twists and catches that accompany Las Vegas that I dive into with the full rules, which you can read by clicking the link HERE.

Each point is worth an associated dollar value, and strict etiquette is a must. Split Sixes: A three-player game in which every hole is worth six points, which are split between the players in accordance to their score on the hole. Defender: Another three-player game in which two players compete on a team against one player, called the defender. Wolf: Similar to defender, but featuring four players. Then, the group plays a best ball format, with the winning side taking home the payday.

James Roll: Our lucky 13th favorite golf gambling game? The St. James Roll. Beat only two of them?


I've always liked this game because pars and birdies are worth so much more to average golfers than just being one shot better than a bogey. This is a great game for mid-to-high handicappers because it keeps everyone involved much deeper into the round, especially if a player or two had a couple of "blow-up" holes along the way.

You have to putt them out. And any time a player three-putts or worse the ball has to be on the green for the first putt , a specific amount is added to a pot. That money keeps accruing during the round and the last person to three-putt has to pay the other players the amount in the pot.

There are many variations of this game including a progressive version where the pot amount starts at a dime and doubles each time someone three-putts. Another version makes the person with the most three-putts pay.

It's recommended to play this game when the course isn't crowded because it can slow things down. However, it's a great game to learn how to make short putts and not take other putts for granted. Essentially, any time a player follows up a double bogey or worse with a par or better on the next hole, they win a point dollar value determined in advance by your group.

Any time a player makes back-to-back double bogeys or worse, they lose a point. A typical point distribution would be 5 for a bogey, 15 for a par, 30 for a birdie and 60 for an eagle better groups can start with par as the first point-eligible score. After earning points on a hole, the player has the option of banking the amount or "letting it ride," meaning the point total can still grow on subsequent holes. The point totals double for every hole that they aren't banked. So a bogey on a second consecutive hole would now be worth 10 and a par would be worth 30 and so on.

However, if a player elects to let his or her points ride and a double bogey or worse is made, the player's total points not banked goes back to zero. Banked points can't be taken away and are credited at the end of the round. The players with the highest point totals are paid a predetermined amount for every point they have earned in relation to the other players. This is a great game for golfers who are streaky and also for golfers who love to gamble.

Think about it: If you make back-to-back birdies without banking, you'll have earned the equivalent of making 18 bogeys earned at 5 points each. When a golfer or team wins a hole, they "remove" a club from the opponent or opponents' bags. That means the other team can't use that club for the rest of the round. This continues until the match is decided. A variation of this game allows a team to reinstall clubs to their set if someone on the team makes net birdie or better to win a hole.

Things can get really creative and shotmaking becomes a bigger part of the round when certain clubs are eliminated. Obviously, the putter should be first to go. The players with the lowest point totals are paid a predetermined amount for every point less they have in relation to the other competitors. This can be a side-bet game or the group's main wager. A common point allocation: Hitting a ball in a bunker 1 ; Hitting into the water 2. Hitting out-of-bounds 3.

Three-putting 1. Four-putting 4. Duffing a tee shot 1. The banker can press back after hitting off the tee, but he must press everyone — not just whoever pressed him initially. This game rotates banker and creates drama off the tee. Further, this game is good for players who have differing bankrolls. One player can keep his bets at just a couple bucks, whereas the high rollers in the group can play for more money if they wish.

The wolf always goes last on every hole, and the designation means you get to choose how you play the hole. You can elect to play 1-on-3 or pick a partner and go 2-on The caveat is that the wolf must make his or her decision right after each drive.

Player 1 must decide before Player 3 hits if he wants to partner up with Player 2. If not, Player 3 hits and he has the same decision. After Player 4, he can partner with him or play 1-on But if Player 1 elects to go 1-on-3, the bet doubles. The most popular version is five-point scotch, in which there are five separate bets going at a time:.

If two players make a birdie, it would cancel the bet for all players. Likewise, if both teams score a 4, there are no points awarded for lowest score on the hole. Set a fixed amount for each point and divvy up money at the end of the round. Presses are encouraged, as explained above. This game can be hard to track considering there are multiple ways to earn points, but it does make it exciting and allows players to feature certain parts of their game.

You can add points like longest drive or longest putt as well. He typically plays each hole as having eight possible points:. Teams can win anywhere from 0 to 8 points on the hole and up to 16 if they blitz all categories. That refers to one player or team winning all points on a hole, which would then double. Plus, you can integrate wolf rules into the game, where one player is competing against the others and can choose to go 1-on-3, 2-on-2, or lone wolf.

Scores are multiplied on the low total category. Like scotch, it can be hard to track the points, but it makes for crazy decisions and a ton of fun on every shot on the course. Have a favorite game not mentioned here? Sports Betting. Best Books. Bryan Mears. Download App. Beginner Games 1. You can play as teams or individual golfers.

Intermediate Games 5. Advanced Games 9. The most popular version is five-point scotch, in which there are five separate bets going at a time: Lowest score on the hole Total score on the hole for the team Closest to the pin in regulation must be on the green Lowest number of total putts Birdies If two players make a birdie, it would cancel the bet for all players.

He typically plays each hole as having eight possible points: 2 points for low ball lowest individual score on the hole 2 points for low total sum total of team score 2 points for a birdie if no birdie is made, no points are rewarded and no blitz is available 2 points for proximity closest to the hole, must be in regulation Teams can win anywhere from 0 to 8 points on the hole and up to 16 if they blitz all categories. Follow Bryan Mears. Top Offers. Bet Over in Lakers-Nuggets.

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The last guy is always the wolf, in this example player 5. On the next hole the person who was the wolf on the previous hole now tees off first followed by player 1 and then 2 and then 3…you get the point. As long as you keep the same rotation then the game is easy. Each person accumulates points and for each hole.

If the wolf on hole 1 picked player 3 to be his partner, 3, and 5 the wolf would play that hole against players 1, 2 and 4. Lets say player number 2 makes a par and is the low score for that hole everyone on his team wins a point. If the wolf were to make a par and win the hole, only him and his chosen partner would get points. Make sense. How the betting works: At the start of the round you choose the order of players and the bet itself.

At the end of the round you add up all the points and each player has to square up with anyone who has more points than they do. For easy math lets say the following happens:. Player 2 has the least amount of points, therefore he would owe each and every person in his group the difference.

The nice thing about wolf is if you finish in the middle of the pack, you are collecting from the non winners hate to use the word looser, but cannot think of a better term and you are paying only a few winners. The key to wolf is to finish no worse than the middle.

Collect from two players and pay out two players, but it is always nice to finish first. When the points double: The points in wolf double when two events occur: when someone wins the hole with a birdie and when someone goes wolf. You would have a double multiplier if a wolf won the hole with a birdie 1 point won x 2 for the birdie and then x 2 again for the wolf… 1 for 2 for 4 points total won. Just like in the nine point game, only the man with the lowest total of points can press the hole before anyone hits , and only the wolf can decide to repress before players leave the tee but after everyone has hit.

Wolf is a great gambling game to play with your regular foursome, but probably not a game y0u are going to find when you just pick up a group on the first tee. The betting is a little tougher, you have to know your opponents pretty well and there is some strategy when playing wolf. For example we all know Freddie hits a big fade, so on the dog leg left fourth hole with tons of trees right you know Freddie is going to be a risk factor and that might be a good spot to press if your on the bottom.

Alternate Shot. Ryder Cup Style. Modified Alternate Shot. Chapman Format. Pinehurst Format. Stableford Format. Golf Games for Foursomes All these games can be played with or without handicaps. You compare only the best lowest score for each team on each hole and the lower score wins the hole — ties are pushed. You can also use each teams 2nd ball score as a tie-break to reduce the number of "pushed" holes. Played with or without handicaps.

This game is played in the Nassau format usually with three bets - one bet for each nine and one bet for the overall Return to Foursomes Table. Return to The Golf Games Table. For example — You and your partner score a 4 and a 5 and your opponents score a 5 and a 6, then your team wins 2 points for your 4 beating their 5 and your 5 beating their 6.

This game is a variation on Low Ball — High Ball and again keeps both players involved in the hole as both scores will matter. The format is that you first compare the low balls on each team to determine the winning team for the 1st point of the hole. The 2nd point on each hole is determined by adding together the scores of both players on each team and the low aggregate takes that 2nd point.

Usually played among foursomes in two-man teams, both team scores are used and points awarded for the difference of their total — but with some staggering possible adjustments. The 1st variation to consider is the rule of 10 or more — if anyone takes a 10 or higher then their team score is reversed.

That pairing is for that hole only and future pairings will be determined by the same means on future hole. For example — On a par 4 you and your partner score and eagle 2 and par 4 for a team score of 24, and your opponents score a 5 and a 6. Usually played with four or five players if your club allows five-somes. The order of play is set first and can be determined by a predetermined selection, by tossing a tee, or by any means your group deems acceptable.

Once the order is chosen, then players tee off in that order with the player to hit first on the 1st hole rotating to last on the 2nd hole and everyone else moves up one in the order and that rotation continues through all subsequent holes. Players alternate partners every six holes. Play low total on each hole where one point skin is awarded to each member of the winning team per hole. As a scoring example shows after 18 holes 36 total skins : Player 1 has 11 skins, players 2 and 3 each have 9 skins and player four has totaled 7 skins.

Also a very popular format used for 4-man teams in charity fundraisers, this format has both or all players hit a tee shot, then choose the best or their preferred ball to both hit again from that spot. They then choose again and both play from that spot and continues this format until the ball is holed out. This format often has restrictions that a pre-determined number of tee shots must be used from each or all players.

Two players alternate hitting the ball until it is holed. In this format, players decide who will tee off on the odd number holes and who will tee off on the even numbered holes. The player who does not hit the tee shot will hit the 2nd shot and they alternate until the ball is in the hole. With this style of play, the player who makes the last put on any hole might also then hit the tee shot on the next hole, unlike the Scotch Foursome style — see below!!

For example: have players with a natural right-handed draw tee off on the holes that turn left or otherwise would benefit from a shot shaping right to left. A left-handed draw player, or a "righty" who naturally fades the ball would hit the tee shots requiring a shape of left to right.

Under this format, 2 players alternate hitting the ball until it is holed, but with a TRUE alternate shot twist. Determine the player to hit the 1st tee shot under any means you wish, but then every shot from there is alternated between players. Under this format, the player to make the putt on any hole then watches his partner hit the tee shot on the next hole. Both players get to tee off and then choose the best or preferred drive, with the player who did not hit that drive hitting next and they continue alternating from there until the ball is holed.

Pinehurst is a slight variation on the Chapman format where each player hits a drive, and the best drive is then chosen and players alternate in from there. Points are awarded for each score on every hole. Got a favorite game you don't see on our pages and want to share it with the world? Use this form to make your contribution.

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